Where is liara in mass effect




















Disgusted, she refuses and uses her biotics to incapacitate them. Liara then docks the ship herself, declares her visit to the landing staff as both business and personal, and sets off to accomplish her objective.

Later in the Afterlife Club , Liara gets unhelpful remarks from a rude elcor when she tries asking around for her contact.

When the contact shortly appears nearby, Liara promptly demands what he knows, but the contact is adamant on additional security measures and forces her to follow him outside. Liara is caught unprepared when the contact abruptly hides them both from tailing spies, and only after shaking them off did Feron , her contact, reveal his information.

On learning that Shepard is in a stasis pod and likely dead, Liara steels her resolve in needing to see Shepard for herself. She doesn't mind the expense of the venture nor trekking through Omega on foot, but along the way she and Feron are ambushed by Blue Suns mercenaries. Defeated and outnumbered, Liara's reasons for finding Shepard are demanded by the krogan leader of the group on behalf of the Shadow Broker.

Liara essentially tells them to mind their own business when sniper fire from nowhere obliterates the mercs. Liara and Feron try running from the commotion, only to run into the people who killed their captors: Cerberus operatives, led by Miranda Lawson. Liara's interest is piqued on the claim that Cerberus might be able to bring Shepard back.

She and Feron follow them to a safehouse for a meeting with the Illusive Man. Feron warns her of the group's racial prejudice, but Liara reserves judgment as long as they share the same goal in wanting Shepard back.

Liara mishears the Cerberus leader's title as "elusive" when they meet for the first time, though he doesn't mind and proceeds with the discussion after giving her a brief lesson in semantics. She learns of the Collectors ' interest in Shepard, the Broker's involvement with the aliens, and the Blue Suns' role as the Broker's hirelings on the issue.

Liara is tasked to find out precisely why the Collectors want Shepard's body, the Illusive Man knowing full well that her personal stake in the matter would also ensure the Collectors do not get what they want. Liara makes no promises, but vows to cooperate at the very least when it comes to Shepard's retrieval.

Briefly daydreaming about the destruction of the SSV Normandy , Liara is woken by Miranda before being dropped off on the streets to resume the search. Based on Cerberus' reactions to Feron, Liara deduces that he is actually an agent for the Shadow Broker. Realizing she needed a guide to Omega but angry enough to biotically smack Feron in the face, Liara eventually cools off to resume working with him. Sexually harassed by a fat batarian and mistaken for "merchandise" by an enterprising volus, she promptly hands them their asses before Aria's henchman Anto clears them to see his boss.

Feron does all the inquiries, but he is reluctant to answer Aria's query about the Broker's interest in Shepard. Liara speaks up that the Broker is actually in collusion with the Collectors, greatly angering Aria enough to have them thrown out. Liara demands recompense for her information, so Aria gives them the location where the Blue Suns are to hand over Shepard's body to the Shadow Broker.

Liara and Feron covertly watch the transaction unfold at an old mining processing plant, but Liara springs to action as soon as she hears confirmation of the body as Shepard's. Feron barely prevents her from doing something rash, suggesting that he use a nearby turret to disable the Broker agent Tazzik 's ship while Liara takes the meeting by surprise.

However, Feron's shot misses the ship, losing Liara's stealth advantage and devolving the transaction into a melee. Liara rounds on Feron in the immediate aftermath of the failed retrieval, thinking he never really left the Broker's service despite earlier assurances. She gives Feron one last chance after hearing him claim it was an accident. They use Feron's ship, parked nearby, to pursue Tazzik. Liara complains about the standing room in Feron's cramped ship, though soon enough she has bigger problems on her plate.

After arriving at the vicinity of Alingon , the Broker's automated sentries begin firing at Feron's ship. She wonders if the Broker actively attacks people working for him, though Feron just assures her the Broker doesn't like impromptu arrivals.

When Feron threads the ship inside asteroids in order to lose the sentries, Liara quips the move wasn't really safe for them either. At the Broker's base on Alingon, Liara assesses the Broker's operation based on what she hears from Feron. She deems it inefficient, as the overly secretive procedures mean the Broker's agents keep stumbling over themselves. Feron deems it an advantage when he pretends to be on unscheduled Broker business with Liara as an "asari escort" to a pair of outside guards.

Because of the constant referals to Shepard as merchandise, Liara begins to tire of hearing it when Feron explains the Alingon base's purpose to her. When they hear about Shepard's body arriving they discreetly tail a Collector going to see it. Liara springs into action again, but Feron once again advises restraint. Liara follows him to the Broker's sanctum, where he suspects they might get answers.

Liara directly addresses the Broker at his command center, learning of his interest in Shepard's body as purely a business matter. She rejects the notion: aside from moral scruples, she posits instead that there may be a connection between the Reapers and the Collectors, where Shepard figures prominently in the puzzle.

She moves to attack the Broker, but learns she is actually talking to a holoprojector. The Broker claims Tazzik has already finished the transaction. Angered, she biotically demolishes the entire command center. While in the throes of catharsis, Feron approaches her with a data stick containing a lot of the Broker's dealings. Liara thought the Collectors already have Shepard, but her hopes are rejuvenated when Feron says they're still at the north portal.

She wants to move out, but Feron takes the moment to come clean with her. The alarms at the Alingon base mobilize its security personnel. Liara easily defeats one group in her way, including the two turian guards ogling her earlier. Still seething at Feron's reveal as a triple agent ultimately working for Cerberus, Liara listens in silence at Feron's attempts at fully explaining himself.

She begins to understand his situation, and accepts the data stick for safekeeping should anything happen to him. Liara dispenses some advice: her belief that words aren't the only things that speak the truth. Once again about to make a ploy to snatch Shepard's pod, Liara is again surprised when Feron suddenly breaks cover to approach the group and claim the Broker has broken off the deal.

The momentary distraction gives Liara the time she needs to dispatch the attendant guards and the Collector drone. The corpse having been reloaded in Tazzik's ship because of Feron's trickery, Liara makes a break for it in the commotion. However, she is forced to leave Feron behind when Tazzik had him pinned down.

As promised, Liara brings the Commander's corpse to Cerberus. Because Miranda's assessments on Shepard's prospects are grim, Liara muses it may be better to let the dead rest, comparing the tinkering with the corpse with something the Collectors might've done.

The Illusive Man, however, has a more hopeful outlook and Miranda lets Liara know that. Cerberus aren't willing to do anything about Feron, however, and they mark his rescue as Liara's own business. Leaving the Minuteman Station , Liara has put the Shadow Broker on her list of enemies, and she vows to save Feron from his clutches someday.

In , two or so years after the SSV Normandy's destruction, Liara is contacted by her apprentice Treeya who asks for her opinion on a mysterious artifact found on the colony of Fehl Prime. After analyzing the readouts from the artifact, Liara surmises it is Reaper technology and starts telling Treeya about the Reapers ' involvement in the Prothean extinction and the recent attack on the Citadel. She dismisses the general view that Sovereign was merely an extremely powerful dreadnought piloted by a rogue spectre , relating her own interactions with Sovereign.

However, communications are cut off by the Collector ship arriving to abduct the colony before Liara can say more. When questioned by Lieutenant Vega , Treeya relates her respect for Liara, but explains that since her mission with Commander Shepard , Liara's beliefs about the Reapers border on obsession, to the detriment of her academic career and reputation. To the public at large, there's still no concrete evidence the Reapers exist.

By , Liara has become an information broker on Illium. She sponsors Shepard's docking fees while the Commander is on the planet, extending an invitation to meet up at her office. When they finally reunite after two years, however, Shepard receives a less than warm welcome.

Liara is unable to talk to the Commander freely since all of her conversations are probably being recorded. Her personality has become much darker and ruthless, showing willingness to break the law and to threaten people in order to achieve success in the information trade.

She even uses a quote her mother, Matriarch Benezia, once said when threatening a contact: "Have you faced an asari commando unit before? Few humans have Her change in personality is later revealed to be attributed to her hatred of the Shadow Broker and her determination to end him for the grief the Broker put her through.

Shepard can try to break through her shell and see the real Liara, but only for a moment. If asked about her needs, Shepard offers to track down the Shadow Broker's agent known as the Observer. She is also willing to provide the Commander with information on the locations of some of the potential mission recruits.

If Liara was Shepard's romantic partner in , she is seen on the SSV Normandy as it is attacked by an unknown assailant. On Shepard's orders to evacuate, she climbs into an escape pod before the Normandy is destroyed. After Commander Shepard is resurrected through the Lazarus Project , the Illusive Man tells the Commander that Liara is probably working for the Shadow Broker and, if so, she is not to be trusted.

During their first meeting on Illium, Liara greets Shepard with a kiss. Once Liara's missions on Illium have been taken care of, she confesses that she feels guilty. She understood that Cerberus would use Shepard for their own business, but nevertheless gave the Commander's body to them because she could not let Shepard go.

She feared Shepard would hate her for this and apologizes. Shepard may choose to calm her by assuring her that she did the right thing as the current mission is extremely important. On the other hand, if Shepard accuses Liara for this selfish betrayal, Liara rebuffs this saying it was a sliver of hope that she refused to turn down, and if she did then the Commander would have remained dead. It was either Cerberus or the Collectors - Liara decided Cerberus was the best choice she could make and again apologizes.

After handing over Shepard's body, Liara remained on Illium, devoted to hunting the Shadow Broker down, although she expresses regret that she cannot come with Shepard. Onboard the Normandy SR-2 , the Commander has a picture of her near the private terminal in Shepard's quarters. If Shepard remains faithful to their relationship, the Commander looks at Liara's picture during the journey to the Omega 4 relay. Cerberus provides Shepard with information regarding the Shadow Broker and asks Shepard to deliver it to Liara.

The information provides Liara with a lead to track down the Broker along with proof that Feron , a friend captured by the Broker, is alive.

Liara asks Shepard to meet her at her apartment to discuss plans regarding the Shadow Broker. Instead of escaping immediately, Liara spends four minutes planting clues for Shepard. Before running off to meet her contact Sekat at the Baria Frontiers office in the Dracon Trade Center , Liara doubles back to her apartment and sees the would-be assailant breaking into her home: the Spectre Tela Vasir. Liara is close to meeting Sekat on the third floor when, just as Shepard, Vasir, and the squad arrive, a series of explosions tear through the building.

Ultimately she is beaten to the punch by Vasir, who takes the salarian's intel after killing him. Liara surprises Shepard's team when she reappears at the scene of Sekat's murder, and reveals to them Vasir's true allegiances.

Shepard and the squad then turn their weapons on Vasir, who shatters a window, throwing the glass as a distraction to escape. Liara generates a biotic field to protect the squad, and Shepard tackles Vasir out of the broken window. After a brief fight, Liara also jumps through the window, using her biotics to slow her fall. While Shepard and the squad are bogged down by swarms of mercenaries, Liara singlemindedly chases Vasir, eventually cornering her on the landing pad outside the building.

When Shepard and the squad arrive, Vasir, now outnumbered, calls her X3M , jumps in, and speeds away. Liara grabs a cab and is joined by Shepard. Shepard pilots the vehicle while Liara keeps an eye out for obstacles and Vasir, occasionally exchanging semi-comedic banter along the way. When Shepard asks about weapons in the skycar, Liara dryly remarks that as it's a taxi, "it has a fare meter".

Eventually they catch up, and Vasir tries to knock them out of the sky. However, Vasir collides with another vehicle, and then crashes on the roof of the Azure hotel. Shepard lands the cab on the roof and Liara joins Shepard to pursue Vasir.

They proceed to battle their way through Shadow Broker agents in the hotel until they reach Vasir in a plaza. The bleeding Spectre takes a hostage, and Shepard tries to talk her down. Liara is enraged at Vasir's underhanded tactics, but Shepard reminds her of their "usual" way of handling things.

However, words are useless and Vasir picks a fight. They battle Vasir until she collapses near one of the plaza's walls. This is where Liara can be found. As soon as you touch down on the planet's surface, Joker will report strange activity.

Unlike other planets where you can openly explore, the path on Therum is linear so as to guide you to your story destination. You'll largely be making your way down various roads in the Mako, taking out different enemies along the way. Once you've finally made your way into the Prothean Ruins, you'll find Liara trapped inside a Prothean barrier and she'll need your help to get out.

If you're still unable to avoid being rocked by enemy projectiles, try to tuck the Mako into a corner against the mountains to eliminate most of the enemy target. And remember, if your Mako is getting destroyed, be sure to use some Omni-Gel to repair it before moving on. If you're low, dissolve some of your Weapons , Armor and Mods to make some more.

After the initial onslaught of enemies is destroyed, continue by driving North-West. It won't be long before you run into a Refinery overrun by Geth and guarded by three Turrets.

Take them out if you really, really want to, but in any case you should look on your map to locate a detour in order to get into the Refinery.

It is more cramped in here, bu there's only one Turret here to worry about. Once you make it into the Refinery, you'll be dealing with a variety of mobile Geth units, several of which can fire rockets, so it's smartest to take them all out from afar before heading into the base camp.

There's several explosive canisters placed around the area: shoot them for some easily kills! On the edges of the Refinery will be two gates, one to the East and the other to the North. Each will have two gatehouse buildings, and all but one will have a Geth soldier, while two will have a gate switch.

Lastly, you can also find two Crates behind the South wall. We actually recommended opening both gates for a simple reason. Destroying all of them will net you some more XP if you didn't earlier which is always in short supply , and you have better cover from inside the Refinery.

After destroying those turrets, you can then drive out of the bNorth Gate where, for a while anyway, things will be quiet. Aside from a few Armatures, your drive will be uneventful for a little bit more, until you get close to the first tunnel, which is guarded by several Geth Rocket Troopers, as well as a Collosus. Otherwise, stay in the Mako. When you hit the tunnel, drive on through.

It'll be all quiet in the tunnel, but when you reach the far end of it, you'll have to deal with even more enemies. Since the tunnel ends on high ground, much higher than the enemies below you, try to kill them from afar. As has always been the case in warfare, even futuristic warfare in a video game, the high ground gives you a distinct and inherent advantage. The rest of the drive to the tunnel at the North-West end of the map is just about the same as the rest of the drive on this lengthy map.

You'll meet more Geth Armatures, and in this open area Legendary Edition players can get in some fun cannon snipes if they use the turret camera and click L3 to zoom in! Thereafter, taking the final tunnel will lead to an all-new part of Therum -- the Ruins.

You'll emerge from the initial map to find yourself approaching the Therum Ruins. As soon as you reach the end of the tunnel, head on down the incline and do battle with the weak Geth waiting for you there. Then, drive the Mako until you can't seem to drive it anymore.

The rocks are blocking your path, so the Mako is no longer an option, but conveniently there's a hole big enough for you and your party to fit through.

Head on through the hole to continue. It's at this point, when you're on foot, that things start to get a little bit crazy. You'll be assaulted by enemy wave after enemy wave as you begin to head along the linear path towards the next section of the ruins. When walking around the bend watch out for a targeting laser, as a Geth Sniper is on a tower in the next area and has full view of the bend.

Find cover for you and your team and begin systematically eliminating the geth in the basin. Watch for the Rocket Troopers in this area, especially if Shepard is in the front cover.

Their splash damage can sometimes kill you. The sniper makes this area difficult. Best to use a Throw or Singularity directed at the tower as that will usually send the sniper falling to its death. Also shooting at it with Overkill , Marksman , or Assassination will work too. If necessary you can send the squad ahead to "take one for the team" and then once the Sniper's Assassination beam fires come around the corner yourself and quickly knock it out.

Once the sniper is down move your squadmates into the basin and to the first large rock that is in the basin. That provides them with cover and if you keep Shepard on the hill, then you have the height and once all the geth fall head up the road an up to the next area. You can actually kill the geth that are hiding behind the barriers before you reach the upper level if they are aggressive or you stand back enough in the basin. When you get close enough to the mine, a cutscene shows Shepard and the squad heading towards the ruins.

On a catwalk overlooking the site, a Geth Hopper hangs from the underside. When the squad gets nearer, it wakes up, looks at the squad, then hops around while the squad passes under it.

A loud rumbling then signals the arrival of a dropship. The squad turns and watches it as it proceeds to drop off more troops: two snipers and two shock troopers. There are two Geth Hoppers already around so you have six infantry troops. The final thing the dropship drops is an Armature. Now you have seven enemies: six infantry and one walking tank. Once you regain control, move immediately to the left and have your squad take cover far to the left out of sight of the Armature — this will prevent them from being killed by the Armature which would deny you the use of their all-important abilities.

Put Shepard behind the nearest crate to the left. On lower difficulties you can focus on the Armature while your squadmates focus on the other infantry. Just watch out for the shock troopers and snipers because they will advance on your position down the middle.

Insanity Tips: You need to get rid of all the infantry before you can afford to engage the Armature — you just won't be able to safely put enough damage on it while dodging sniper and rocket fire to keep it from continually regenerating its shield.

Use your squadmates abilities to pick away at the geth — note that abilities like Throw and Lift are useful for making the hoppers stand still. Note: In Mass Effect Legendary Edition , the enemies are more aggressive in infiltrating your position, so pulling Shepard back to the rear-most crate may make things more manageable. Even splash damage can be lethal. So move to the left when it is preparing to fire then back once the pulse passes.

Using Sabotage on the Armature will help keep its big gun quiet long enough to get some shots in. Keep your squadmates in cover because the second they move out they will be targeted by the Armature.

Whenever you get the Armature's shields down, pound it with as much damage as you can, because that damage won't repair. Eventually the Armature will fall, so proceed into the ruin in the aftermath. The entrance tunnel is long and steeply sloping downwards. When the catwalk at the end comes into view, you'll encounter some Geth Shock Troopers and Geth Snipers. There are a few containment cells that can help thin out the numbers.

Once they are down, head down the catwalk and eventually you reach a forcefield with no way to bypass it. Take the nearby elevator down and once it gets to the next level head off to the right to grab a med kit. On the next level, once you start heading towards the next elevator, take cover because three Geth Assault Drones will come up from below.

Overload , Sabotage , AI Hacking , Stasis , and good, old fashioned gunfire will make short work of them. Once they are destroyed, head to the next elevator. The Geth Drones shouldn't be too much trouble, but an alternative tactic involves rushing past them and activating the elevator, which ends any further combat though at the expense of exp gains.

Use your squad's talents to distract or suppress the drones if you try this. This second elevator has a problem and it starts to short-circuit as you go further down. The elevator screeches to a halt, so you must exit it and go down the broken platforms near a forcefield. Behind this forcefield is a floating asari. You can initiate a conversation with her once you get close enough.

She asks who you are and you can answer her questions as you like. You discover that this is indeed who you are searching for. Liara T'Soni is trapped in a Prothean security device when she tried to protect herself from the geth, but she must have pressed something she wasn't supposed to, so she needs your assistance to get out. You can ask about Matriarch Benezia , but she claims she hasn't talked to her mother in years. When you have all the information you need, she says that the console next to her will disable the field.

She can't think of a way past the barriers so you will have to go do it instead.



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