Can you stop morrigan from leaving




















When Morrigan attempts to attack, Flemeth magically commands whoever drank from the Well to make her stop, revealing herself as a vessel of Mythal. She then offers a deal: Flemeth keeps Kieran and Morrigan is freed from her, or Kieran returns to Morrigan but Flemeth will keep hunting her.

Morrigan refuses her offer, willing to sacrifice her own body to her mother to spare her son. Before departing, she tells Morrigan that she was never in danger, because an unwilling host cannot be possessed. If Morrigan drank from the Well of Sorrows : Morrigan gains the ability to shapeshift into a dragon and battles with Corypheus' dragon. In the middle of the battle, she ends up defeated and thus is knocked out cold for the remainder of the fight.

Morrigan's responses to a romancing male Warden when she is chosen in the field or approached for dialogue are initially bored or sarcastic, but will as with others evolve with advancing Approval and breadth of topic, becoming flirtatious, sultry and even girlish. When engaging her in conversation, it is important to remember that she values independence and power above all.

For successful advances it is best to agree with her "survival of the fittest" philosophy; she disdains any display of soft-heartedness. That being said, if the Warden plays the "contemptuous of love" card too strongly, he may spoil his chances of intimacy with her.

She also appreciates open-minded curiosity regarding her apostate status and 'uncivilized' upbringing. If this "first kiss" occurs in the presence of Alistair, he may chide Morrigan in banter about making "kissy faces"; subsequently, public kisses in Alistair's company prompt a "projectile vomit" remark. Also keep in mind that if Approval exceeds 85 before romance is attempted, such an opportunity will cease to be available.

This is designed as a psychic link between the two, and Approval may be increased further in this conversation if the Warden not only accepts it, but carefully reciprocates concern and avoids mocking what one might interpret as Morrigan becoming sentimental. After acquiring Flemeth's Real Grimoire , a 'romantically advanced' Morrigan Approval label "Love" will come to fear the intensity of her affection towards the Warden, prompting a conversation about these feelings.

Most of the choices in this dialogue will result in the end of the romance and a significant loss of Approval, but these can both be avoided or she can be sent away entirely ; however, even if she stays in the party and in love, she will no longer accept 'tent invitations'. If the Warden beds Morrigan at camp but refuses her offer at Redcliffe Castle , the epilogue will state that she is expecting a child even though the ritual was never performed.

This isn't a bug of any sort, merely a variant. It is hinted that she unexpectedly conceived a child before the eve of the Final Battle. If the Warden breaks up with Morrigan when she asks it, she will call the Warden "my love" even if Approval is Friendly at the Denerim gate, and the "regret and sorrow" epilogue may be shown even if the Warden concludes Origins with another romance Leliana or Zevran active.

One glitch has been observed: even if the ring is sold or thrown away, the 'ring epilogue' may still appear. From the standard Morrigan-romance-active epilogue: "there came a night when he was sure that she was thinking of him She felt regret, and sorrow. But the ring told no more. She will leave the group immediately after the Final Battle, regardless of relationship status.

For the 'ring-epilogue' slide in Origins , a Morrigan who has given her ring must be engaged in conversation the day after her ritual is accepted. This can be done in Denerim: during the gate-breaching first skirmish of the Final Battle; when the quest is updated and the Warden is prompted to speak to Riordan , the conversation will be followed with selection of the final party to battle the Archdemon, and a series of farewells from your companions. If the Warden does not want Morrigan to help battle the Archdemon, the conversation with her should be initiated before speaking to Riordan and choosing the final party.

This will trigger the 'ring' slide in the epilogue. Or a ring epilogue can be triggered by a male Warden who wears her ring throughout the final battle despite her breaking off the romance and his refusing her ritual.

The tricky part is how to import the same character to Awakening and get the 'basic' Morrigan slide at the end of that campaign. The problem with the final Morrigan dialogue at Denerim's city gate is that Morrigan will invariably end the relationship, which alters their status to 'Friendly' at most. This is unaffected by whether Morrigan is brought to fight the Archdemon and says " The way to get around this is to keep the Golden Mirror in reserve which shouldn't pose a problem, since the item is not required either to engage Morrigan in a relationship or to advance an already-active one.

This gift will 'restore' an active romance with Morrigan after their 'final' dialogue giving the Mirror triggers one more brief conversation in order to get the 'ring' epilogue. Load the Epilogue Autosave created when the Archdemon is slain , then go to the Party Camp, give Morrigan the Mirror, and 'rekindle' the romance see the next paragraph.

Then save manually and import that file to Awakening this will unlock the 'dark-haired sorceress' epilogue slide in that campaign. Note that after unlocking the 'ring epilogue' via a final Morrigan conversation, as described above approaching Morrigan after slaying the Archdemon will prompt her to ask if the Warden is a friend - this will confirm that the romance was ended by the final conversation at the City Gate.

When giving the Mirror forces a dialogue, select the "beautiful woman" response to restart the romance.

If the romance is restored, she will respond with a giggle or "Your desire? As you befriend Morrigan and gain her approval , she will gain the following additional skills:. After completing Flemeth's Real Grimoire. Dragon Age Wiki Explore. Note: Console versions of the game only have two ending achievements rather than four: one for accepting Morrigan's ritual and one for rejecting it. However, it is still necessary to explore all four endings to obtain the console Perfectionist achievement.

If you choose to accept Morrigan's ritual and the Warden takes the killing blow you will receive "A Dark Promise Achievement". This section contains spoilers for: Dragon Age: Inquisition.

If the Ritual is accepted, Morrigan will have her child with her in her journeys with the Inquisition after the quest Wicked Eyes and Wicked Hearts. His presence or absence greatly affects Morrigan's interactions with Flemeth and has possible far-reaching consequences extending into future unwritten story. If Alistair is a Warden at the time of Dragon Age: Inquisition , the player can speak with him during the quest Here Lies the Abyss , inquiring about the location of the Hero of Ferelden.

He will remark that the Warden did things the night before the battle, and that he or she "walks a dark path. This section contains spoilers for : Witch Hunt. Depending on the choices made by the player, Morrigan may reference the ritual during the DLC quest Witch Hunt and, indeed, the Warden's motivations in that game may be influenced by whether he chose to undertake the ritual and conceive a child with Morrigan.

However, due to a bug, Morrigan may "forget" that the Warden undertook the ritual depending on which version of the Warden is imported from Origins or if another DLC game is played and that version imported. Categories Dragon Age: Origins quests Add category. Cancel Save. Universal Conquest Wiki. This leads me to estimate she was probably around in This means she was born around , making her around years old. Sten is a warrior of the Beresaad, the vanguard of the Qunari people.

He is not a typical Qunari as he was born without horns. As with all Qunari appellations, "Sten " is not a name but a rank.

He is a potential companion to the Warden and can only be recruited in Lothering. But "she plays a significant role". She will, however - as teased by the DAI trailer below - have a role to play in the game. The Morrigan Goddess is also known as what's called a 'Triple Goddess'. She is primarily known as the Goddess of war.

In a book from called 'The Ancient Irish Goddess of War', the Morrigan is described as being able to predict the death of warriors in battle, which she used to influence the outcome of war. A trio of sisters who appeared as a crow, she was the keeper of fate and purveyor of prophecy. Such is her way. Morrigan's whole companion quest is about her trying to uncover secrets that Flemeth kept from her. It's why she wants the warden to get her grimoire, and then her real grimoire.

Before departing, she tells Morrigan that she was never in danger, because an unwilling host cannot be possessed.

What affects persuade? I have an earlier save before I went into Redcliffe Castle so I could talk to him at camp and give him gifts etc.

It would be really annoying that the game would force you to rely almost completely on one character for combat then swipe her away right at the end of the game without any options. Alistair's got to be hard in order to sleep with Morrigan. User Info: CChaplin. And the final fight is one where crowd control can be quite handy. That said, you can use any of your enlisted troops to bolster your team for most of the last chapter. I think the only place you can't is inside the tower. Once you get to the roof, however, you get lots of help, including whatever elite allies you were able to persuade such as Irving or the leader of the Dead Legion.

In the final battle, you'll find more use for Wynne than Morrigan, anyway. As for Morrigan, she declared no loyalty to you. If you put all your faith in her, you got played, and that's exactly the type of character she is. If you romance her, she even warns you several times that trusting her will lead to disappointment.

You end up paying for that misplaced trust, which is a nice if unpleasant surprise. Frankly, that's one of the things I like about this game. There is no alignment, only consequences to your actions. You can put yourself in real bad shape by acting like an ass, to the point of alienating everyone and being forced to save the world with only a pair of Wardens.



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