Dream chronicles what should i know about merrow




















It offered an exceptional, albeit short, excursion into a fantasy world par excellence. Now, the sequel, Dream Chronicles 2: The Eternal Maze , has arrived, and it's destined to bestow another solid dose of what made the original so enthralling. Visuals are beautifully rendered. Each scene features gorgeous imagery, with many including animated objects like falling leaves, rippling pools and tumbling waterfalls.

Atmospheric audio accentuates play. Exceptional music and sound effects bring the game's fantastical world to life. Plus, an unexpected plot twist adds to the mystery, while a built-in leaderboard allows you to compare your questing skills with those of other players. Jay Is Games ' Ms. However, whereas the first game featured strong and witty dialogue, Dream Chronicles 2 is not only flatter, it's grammatically sloppy — ok in a quick 'n' silly Newgrounds shooter, but really inadequate in a game where care in writing was a strength".

Awem Studio, once again, praised the second installment of the Dream Chronicles series: "The artwork is gorgeously dreamy and it adds some special coloring to the entire atmosphere of mystery and enigma and is a true feature of Dream Chronicles games. The backdrops are fragrant with eye-soothing nature and landscapes while the sounds of the game are incredibly enchanting and fascinating. The visual and sound aspects are greatly satisfying and create a real Dream World. Dream Chronicles 2: The Eternal Maze is one of those games that will be engraved in your memory and win over your heart.

Any digital download of Dream Chronicles 2 can be bought at 6. Codex Gamicus Explore. Main Page All Pages. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account?

Dream Chronicles 2: The Eternal Maze. Edit source History Talk 0. Dream Chronicles 2. Dreamy World. Retrieved on Cancel Save.

Universal Conquest Wiki. Jay Is Games. Positive [4]. February 14, [1]. Digital download , standard edition. Towards the right side of the map you will find a hammer, which you can use to break barrels. You now need to find 5 keys and 4 dream pieces. Head to the door at the top right of the map and insert your 5 keys, then turn them until they are all gold, and head through.

Pick up the crowbar, and use it on the metal grate. Now press the 8 valves in the correct order to turn off the water this is just trial and error. Now find 5 dream pieces. Go through the doors on the left to enter a mill. Find 4 dream pieces. Pick up the round plate from the floor of the mill, then go back outside and get a heavy rock from the bottom right, and a key from behind the fountain.

Return to the mill and put the plate on the right, at the end of the rope. Put the rock on the plate, then go back outside. Press the button on the left to turn on power to the house. Use the key on the right door, and go inside. Now look at the green switch box - connect the light to the port on the far right; this provides power to the upstairs part of the house.

Find 3 dream pieces and 1 dream jewel. Look at the gramophone and it will close. You can find another 13 dream pieces here. Now you need to find lots of items in the available rooms:. Use the keys to open the small boxes upstairs and next to the gramophone. Place the 9 hexagons around the base of the gramophone, then attach the other 3 pieces to its top. Now play each of the records on the gramophone, and press the hexagons corresponding the sounds you hear:. Take the key from the drawer that opens, and head down to the entrance.

Use the green switchbox to redirect light to the bottom port. Use the key on the left door and go through. Flip the light switch, then find 7 dream pieces and 1 dream jewel. Talk to the plant:. Find 3 dream pieces , then take the match. Back out of this view and collect a candle from the left, a container from the floor on the right, and an empty bottle from the top right. Go out to the courtyard and collect 4 logs. Head back to the lab and put the logs in the fireplace, then use your match to light a fire.

Light your candle in the fire. Talk to the plant again:. Head back to the gramophone and collect the blue bottle from the top left shelf.

Return to the lab and pour this liquid into the large flask on the right. Talk to the plant again. Collect the liquid in your empty bottle you need to time it when the liquid turns yellow.

Put the burner base beneath the flask on the far right. Pour the liquid into this flask and light it with your candle. Collect the green liquid in your empty bottle again and pour it into the plant's container.

Find 5 dream pieces. Collect the harpoon, oarlock, oars, brush and 3 pieces of wood. Use the harpoon on the 3 closed barrels and you will get 2 more pieces of wood. Put the pieces of wood in the boat in the correct order. Attach the oarlock to the near side. Dip the brush in the blue sealant, then use it on the boat. Push the boat into the water, attach the oars, and get in. Here are the alternate Jewels that I found, the rest are in between the chapters. Pick up the hammer that is on the bottom left side and click it on the glass to break it and take the book.

I would like to start off with the locations of the hexagon pieces, discs and keys. This is like a Simon Says game in which you have to duplicate the sequence in which the buttons light up. The sequence is always different so I cannot provide you with a solution. Return to the lab and pur the liquid into the green flask. Pick up the candle, the empty bottle and the 'something fireproof'. Pour the bottle of plant life into the flask that looks like 4 spheres.

Use the bottle on the yellow liquid and transfer it into the flask to the right. Light the candle on the fire, and then place the burner bas under the flask with the liquid in it. Put the candle in the base and then collect the liquid with the bottle once again.

The elixer is now complete. Give it to Meerow and then agree to let him take you to the next area. Lake of Dreams To cross the lake, you'll have to rebuild the boat. Much of the level revolves around finding scraps of wood and reassembling them.

You will need to find 3 pieces of wood, a harpoon, a paintbrush, a set of oars, and an oar lock. Use the harpoons to open up the three barrels on the right side of the screen. Two have wooden pieces inside. As for actually building the boat, there's really no good way to describe it. The shapes are fairly indistinguishable, so the best way to put the pieces in the boat is trial-and-error. Be sure to try a piece on both sides of the boat, and if it works in neither place, put it back and try another one.

The oarlock should be the last thing to go on the boat. Take your paintbrush and pick up some of the blue resin in the bottom-right corner of the screen.

Then, use this brush on the boat to make it waterproof. Then you can push your boat into the water, throw the oars in, and hop aboard. Pretty easy scene, really. Outside the Tower of Dreams This first thing you will need to do is try to get through the gate.

You will be informed that there is a magical puzzle that needs to be solved before you can pass. Hit the two triangle buttons just at the top of the stairs. This will cause the puzzle on the sides to appear.

Pick up the three rounded stones. Notice the two puzzles that appear to the left and right of the gate. This is where we will use the rounded stones, but we need a few more first.

Go back to where you first arrived on this island. Pick up all the rounded stones on this screen. By now your inventory should be getting pretty full, so go up the the gate again and zoom in the the puzzle to the right. You will notice there are already a few pieces in place but they are in red indicating that they are in the wrong spot.

Place the flower based pieces on the wall like this. And don't worry if you dont have them all yet. You will need to go find the last 2 pieces of the puzzle. They are in the forest area off to the right of the area you started in. Now do the same thing on the left side of the wall with the tree and weather based pieces arranged like this.

Now you can watch the magic happen before you enter the door. Inside the Tower of Dreams You will need to fix the organ. Simply find all the pieces 7 total , and place them in the organ. Putting the pipes back into the organ should be fairly straightforward. Now zoom in on the organ. Don't be intimidated by the amount of buttons on the organ, it is a pretty simple simon game.

Unfortunately the button sequences are randomized so you will be on your own for this part. Perhaps a peice of paper and a pencil will come in handy if you have trouble remembering the orders. Once you finish the organ section head upstairs.

Pick up the two books one by the staircase and one on top of the book case on the left. Put the crystal ball and the books on the shelf to the left and the books should open, as well as the other books re-appearing around the room. The three books that didn't disappear describe how to solve the other puzzles.

Pick up the books scattered around the floor and on tables, there are 10 in total. They are pretty easy to find. If you mouse over a section it will tell you what it is, for example the volcano section or the history section. The books generally go in the opposite place they should. The book of fire goes into the water books section. The book of night goes into the sun books area. The book of peace goes into the war books area.

The book of light goes into the darkness books area. The book of myths goes into the history books area. The remaining 5 books go into the empty shelf in the middle.

Head up the stairs. First you will need to assemble the music stands. If you don't you could end up filling your inventory with the score pieces and have to restart the level.

There are 4 complete stands in this room, and 4 score pieces. Head on back downstairs. Pick up the two remaining pieces of the music stands and go back upstairs and reassemble them.

Come back down and pick up the pieces of paper, there are 8 in the library. Once your inventory is full go upstairs and start putting the pieces of the score onto the music stands. Trial and error works best here, as once you get a peice right it will make a noise and you will not be able to remove it again.

Once again head back downstairs and pick up the remaining pieces of paper. There are also 3 pieces down in the room with the organ. Go back upstairs and put the last pieces of the music sheets together. Head to the library and open up the lower book on the left shelf using the crystal ball. Organize the instruments in the book by picking up the shadows and placing them with the correct description.

The instrument will turn color when it is in the right place. Once you finish that the instruments will be labeled in the book, and will appaear in the music room.

Simply match the instrument with the name on the music sheet by placing the instrument on the chair. Head on upstairs. Almost there! First you will need to collect all the chess pieces and reattach their heads. There are two pieces on the library, and two in the music room. The remaning 9 can be found in the chess room.

Once you attach all their heads you will have to play another copy type game. Just keep following the patterns untill there are no more black pieces left. For this room you will need to assemble the knights in a logical order. It doesnt matter which knight you do first. Just that you have to make sure you put things like the shoulders on before the arms.

Most of the pieces are in the knights room, however there is 1 in the chess room, 3 in the music room, and 4 in the library.

Finally get some much needed rest! Or wait! The Eternal Tree Here there are 6 trees with gems on them. Just pick up any gems that don't belong on the trees and match them to the trees that do. There are a lot of gems so you will probably have to go back and fourth between some of the same trees a few times just to make sure you have room in your inventory for everything.

Not a very difficult puzzle, just a lot of clicking and matching. Enter the tree. There is a puzzle etched into the wood on the left side of the tree. The colors of the gems correspond to the colors of the gems outside the tree. Green is at the bottom. Going clockwise from the bottom the answers are, green purple, back, red, blue, yellow.

Once you finish that enter the maze. Next we have a maze. If you have been collecting the dream jewels the Dream Jewel of Osiris contains a map for this maze.

If you missed it just follow the directions below. The black area is where you will start. First find the three keys that are where the teal splotches are. Then go to the red blue and green areas to find the gems you will need. Head over to the pink area and place them gems on the womens heads.

Once all three gems are in place go to the yellow area and use the new key you just got. Move forward and pick up the potion and then return to your husband.

Give him the potion. I'm stuck on the Dream Jewel of Caseopea. I can't find the last gem for it. It's in Chapter 3. I'm stuck on figuring out the secret to the Dream Jewel of Rhiannon. To Anonymous Re: Chess I found this very annoying myself. I gave up trying to mark anything down.

How do you get back out of the tower? I can get back to the organ room, but no futher out. I can't find the last music stand and I'm missing 1 piece of a score sheet. That was it Kero!! Thank you very very much!! Thanks to your help, I made it through!! Now we have to sit back and wait for number 3!!

Joycee which maze are you in? Hope that helped. Thanks for the walk-thru! Just finished! Can't wait for the third! Hope that helps! Meerows Cottage: where is the second key to open the door on the right?? Stuck: I beleive its in the upper room PuzzlePug: make sure you finish the dialogue with meerow first.

Just finished this great game! You need patience to findsome items Kero my hero! That helped a lot! Heather: Check under the middle chair. Dear Kero, Many thanks; I seem to have the biggest problems with the most obvious items! JPN: the lightswitch is on the right side of the screen near the middle. Good luck :. I cant put the 10 sheets of music together help in the music room.

Kero How do I register for your site and no typekey. To register for this site: If you're already signed into TypeKey: click " sign out ". Click " Sign in to comment on this entry ". Click " Not a member? Sign Up! Verify your account via the email that is sent to you. I hope that helps. I can't get the plant to give me the match. Now that I solved this one, when is the next one coming out?

Thnx vero. Andypandy, have you tried to take a nap on the bed? Here's how to leave the room: leave the room via the window.



0コメント

  • 1000 / 1000